![]() $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00Ĭultivate, Roiling Regrowth, and Migration Path are the cards that hold our deck together. It can also be a win condition by itself against control decks, where we can slowly burn our opponent out of the game by making land drops and choosing not to play the cards that Valakut Exploration exiles. Felidar Retreat offers another way to pump the Plants and turn them into meaningful threats even with Phylath in the graveyard.Īs for Valakut Exploration, it's our primary card-advantage engine, essentially drawing us a card whenever a land comes into play, which makes sure we find our finishers, removal, and ramp spells. As we talked about a minute ago, Phylath tends to die as soon as it hits the battlefield, which leaves us with a board of semi-useful 0/1 Plants. While pumping the cards that Felidar Retreat makes is nice, the enchantment's true power is its synergy with Phylath, World Sculptor. But eventually, we shift into creature-pumping mode, putting +1/+1 counters on our team whenever a land enters the battlefield under our control. Most often, when we first play Felidar Retreat, we use it to make 2/2 Cat Beast tokens for a few turns to stabilize the board. Outside of Phylath, World Sculptor, Felidar Retreat is the best and most important card in our deck, as a sort of super-powered Retreat to Emeria. Because our deck is really good at ramping, in the late game, we often have enough mana that we can play Kenrith, the Returned King, pay five mana to reanimate Phylath and make a ton of Plant tokens, make a land drop to pump all of our Plants, and then use Kenrith, the Returned King to give our team trample and haste to win the game out of nowhere! Other Landfall Stuff Most opponents correctly realize that they must kill Phylath, World Sculptor as soon as it hits the battlefield or else our harmless Plant tokens will quickly grow into massive threats. Meanwhile, Kenrith, the Returned King does a bunch of different things-drawing cards, gaining life, and pumping creatures-but its main purpose is to reanimate Phylath, World Sculptor in the late game. While making a ton of 0/1s might not sound all that exciting, they are very good at chump blocking and keeping us alive against creature-based decks and before long they turn into massive creatures, thanks to the landfall triggers of Phylath, World Sculptor and Felidar Retreat. Thanks to a unique mana base that features only basic lands (along with Evolving Wilds and Fabled Passage to search for basic lands), when the six-drop enters the battlefield, we're getting a 0/1 Plant token for each land we control along with the 5/5 Phylath itself. Phylath, World Sculptor is the centerpiece of our deck. The Plantsįive-Color Plants only has two literal creatures in the main deck: Phylath, World Sculptor, which is our namesake Plant token producer, and Kenrith, the Returned King. Our primary plan is to spend the early turns developing our mana and then quickly take over the game once we have enough lands to start playing things like Phylath, World Sculptor and Felidar Retreat. Budget Magic: Five-Color Plantsįive-Color Plants is a landfall-based ramp deck, with a bunch of cards to put extra lands onto the battlefield and several finishers with landfall to take advantage of the lands. How good is Phylath, World Sculptor in Standard? How many Plants can we make with the six-drop? Can a five-color deck actually work on a budget? Let's get to the video and find out then, we'll talk more about the deck!Īnother quick reminder: if you enjoy Budget Magic and the other content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. Oh yeah, and if things go poorly, we can always use Ruinous Ultimatum to Cyclonic Rift our opponent's board into the graveyard, either buying us time to catch back up or clearing the way for an alpha strike. გეგაჯგინას, Budget Magic lovers, it's that time once again! For the first time in a long time, Standard is actually extremely diverse and fun! As such, we're heading back to the format today to play something that is truly rare: a budget five-color deck: Five-Color Plants! The idea of the deck is simple: use basic land–fetching ramp spells like Migration Path, Cultivate, and Roiling Regrowth, use Phylath, World Sculptor to make a ton of Plant tokens, and then use Felidar Retreat to make the 0/1s into massive threats to beat our opponent down.
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